City Interactive’s action RPG may live in the shadow of the Souls series, but it makes interesting use of at least some of the ideas it borrows. Lords of the Fallen has a bunch of things going for it. We won’t be publishing a formal review and here’s why. I’d have liked to have finished the game, I really would. After about 25 hours of swinging and rolling my way through the catacombs and citadels of Lords of the Fallen, I’m calling it a day.
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